Hooting Fungi (CR 1/3)
Alignment: Always neutral
Hit Dice: -
Fort -, Ref -, Will -
Space: 5 ft. by 5 ft./5 ft.
Base Attack -; Grapple -
Special Attacks/Actions: Spores, blindness
Abilities: Str -, Dex -, Con -, Int -, Wis -, Cha -
Special Qualities: Light sensitivity, plant qualities
Climate/Terrain: Any land and underground
These small, toadstool-like growths appear as milk-white death caps, with mock "faces and eyes" appearing as cavities. They can usually be found growing in the compost created by more aggressive, carnivorous species of fungi (such as violet fungi). In dormant state, they rest below the stuff within which they root, but when foes approach and their larger, more mobile compatriots begin to attack, they sprout up to "observe" the coming battle. Whenever the plants or fungi on "their side" score a hit, they give off a happy hooting sound. Should all of their compatriots be slain, all of the hooting fungi will emit spore clouds to a 6 ft. diameter, requiring all caught within to make a Fortitude saving throw (DC 14) or be blinded for 1d4 rounds. At the end of that time, a second Fortitude save is required (DC 4) to avoid permanent blindness. Any blow or kick will destroy one of these tiny plants, and any bright light (such as a light spell) will cause them to shrivel and die. Carpets of these fungi are not unknown, and up to four plants may inhabit a single square foot.