Half-Janni* (CR 6)

Medium Humanoid
Alignment: Usually neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative)


AC: 20 (+2 mithral chain shirt, +3 Dex, +1 natural), touch 13, flat-footed 17
Hit Dice: 5d10+10 (42 hp)
Fort +6, Ref +4, Will +1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: +1 scimitar +10 melee (1d6+6/18-20) or masterwork shortbow +9 ranged
Full Attack: +1 scimitar +6 melee and +1 scimitar +6 melee or masterwork shortbow +9 ranged
Damage: +1 scimitar 1d6+6/18-20, +1 scimitar (off-hand) 1d6+4/18-20, masterwork shortbow 1d6/x3
Special Attacks/Actions: Spell-like abilities
Abilities: Str 17, Dex 16, Con 14, Int 12, Wis 10, Cha 12
Special Qualities: Planar jaunt, resistance to fire 5
Feats: Improved Initiative; Mounted Combat; Ride-By Attack; Improved Natural Attack; Two-Weapon Fighting; Weapon Focus (scimitar); Weapon Specialization (scimitar)
Skills: Climb +11, Intimidate +9, and Ride +11
Advancement: By character class
Climate/Terrain: Warm deserts and mountains
Organization: Solitary
Treasure: Standard

Source: Sandstorm

Combat

This half-janni whirls into combat, leading with her scimitars. She has the skill to fight from the back of a mount, and she might be encountered atop a war camel.

This half-janni's caster level for her spell-like abilities is 5th, and her planar jaunt can last for up to 5 minutes.

This is a sample creature derived from a Template.