Hagspawn (War1) (CR 1)

Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +0; Senses: Spot +2
Languages: Common, Giant


AC: 19 (+2 natural, +5 breastplate, +2 large wooden shield), touch 10, flat-footed 19
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will +0
Speed: 30 ft. (20 ft. breastplate)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bastard sword +2 melee
Full Attack: Bastard sword +2 melee
Damage: Bastard sword 1d10+1/19-20
Special Attacks/Actions: -
Abilities: Str 12, Dex 11, Con 13, Int 10, Wis 11, Cha 8
Special Qualities: Hagspawn traits, SR 12
Feats: Exotic Weapon Proficiency (bastard sword)
Skills: Climb -3, Jump -3, and Spot +2
Advancement: By character class
Climate/Terrain: Any land (Unapproachable East)
Organization: Solitary
Treasure: Standard

Source: Unapproachable East

Combat

Gifted with unusual strength, tough hides, and an innate resistance to magic, hagspawn naturally gravitate to physical combat. They favor large, powerful weapons and are notoriously reckless with their own lives, counting on their superior brawn and ferocity to see them through.