Hag Countess, Lord Of The Sixth (CR 22)

Medium Outsider (Evil)
Alignment: Lawful evil
Initiative: +8 (Dex); Senses: Listen +45 and Spot +45


AC: 42 (+8 Dex, +6 insight, +18 natural), touch 24, flat-footed 34
Hit Dice: 33d8+231 (379 hp); DR: 15/epic
Fort +25, Ref +26, Will +28
Speed: 20 ft., fly 60 ft. (average)
Space: 5 ft./5 ft.
Base Attack +33; Grapple +29
Attack: +5 bloodfeeding flaming greatsword +49 melee and bite +41 melee
Full Attack: +5 bloodfeeding flaming greatsword +49 melee and bite +41 melee
Damage: +5 bloodfeeding flaming greatsword 2d6/19-20 plus 1d6 fire/19-20, bite 2d6+5 plus disease
Special Attacks/Actions: Disease, spell-like abilities
Abilities: Str 31, Dex 26, Con 24, Int 28, Wis 31, Cha 28
Special Qualities: immunities, outsider traits, SR 35, summon baatezu
Feats: Alertness; Combat Casting; Combat Reflexes; Dark Speech; Mounted Combat; Power Attack; Improved Sunder; Violate Spell-Like Ability; Weapon Focus (greatsword)
Skills: Appraise +42, Bluff +42, Concentration +40, Craft (weaving) +25, Diplomacy +50, Forgery +25, Gather Information +42, Intimidate +46, Knowledge (the planes) +42, Listen +45, Ride (nightmare) +41, Search +42, Sense Motive +43, Spellcraft +42, Spot +45, Survival +43, and Swim +15
Advancement: -
Climate/Terrain: Any land and underground
Organization: Solitary or mounted on nightmare
Treasure: Standard

Source: Book of Vile Darkness

Disease (Ex): Any creature hit by the Hag Countess's bite attack must succeed at a Fortitude save (DC 33) or contract demon fever. The incubation period is 1 day, and the disease deals 1d6 points of Constitution damage. Each day thereafter, on a failed save, the creature must immediately succeed at another Fortitude save or take 1 point of Constitution drain (see Disease).

Spell-like Abilities: At will -- animate dead, blasphemy, desecrate, detect chaos, detect evil, detect good, detect law, detect magic, devil's ego, evil eye, fireball, greater dispelling, insanity, magic missile, meteor swarm, ray of enfeeblement, see invisibility, sleep, teleport without error, unholy aura, unhallow;

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).