Guineafowl (CR 1/4)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +3, and Spot +5
AC: 16 (+3 dex, +1 natural, +2 size), touch 15, flat-footed 13
Hit Dice: 1/2d8+2 (4 hp)
Fort +4, Ref +5, Will +2
Speed: 20 ft., fly 30 ft. (poor)
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Bite +3 melee
Full Attack: Bite +3 melee
Damage: Bite 1d3-4 non-lethal
Special Attacks/Actions: -
Abilities: Str 2, Dex 16, Con 15, Int 2, Wis 14, Cha 6
Special Qualities: Limited flight
Feats: Run, Weapon Finesse(B)
Skills: Balance +7, Escape Artist +7, Hide +15, Listen +3, Spot +5, and Survival +6
Climate/Terrain: Warm Forest and Plains
Organization: Solitary, Pair, Mob (3-6), Flock (8-20), Covey (21-40) Great Covey (41-100+)
Guineafowl appear as small pheasant-type birds of thick gray plumage speckled with black and white spots. They are streamlined in body and with featherless, wrinkled grey and white necks. From the top of their tiny, narrow heads is a large, bony protrusion. They have thick, hooked orange beaks with a pair of smooth wattles.
Guineafowl are swift, hyperactive birds who enjoy great congregations, though individual flocks stay together within their coveys. They are confrontational and aggressive, chasing and attacking one another, and any other creatures that comes too close.
They are particularly raucous in tone, and their screechings and whistlings can be heard for miles. If a guineafowl sees danger it lets loose a particularly grating call that all other guineafowl in hearing repeat.
Guineafowl tend to flog creatures en masse up to a size larger than themselves, pecking and slamming into them. If the creature is larger than themselves they tend to charge at their opponent and then swerve away, trying to intimidate it. If this does not prove successful the creature is normally left alone.
Limited Flight (Ex): A guineafowl may remain in flight for a number of rounds equal to twice their Constitution modifier before being forced to glide, descending 10 feet for each 30 feet forward.
Skills: Guineafowl gain a +2 racial bonus to listen and spot checks, a +4 bonus to balance, escape artist, hide, and survival checks bonus to survival checks. While in tall undergrowth this hide bonus increases to +6.