Guardian, Gauntlet (CR 4)

Small Construct
Alignment: Always neutral
Initiative: +0
Languages: Cannot speak


AC: 19(+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18
Hit Dice: 4d10+10 (32 hp); DR: 5/-
Fort +1, Ref +2, Will +1
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4*
Attack: Slam +9* melee
Full Attack: 2 slams +9* melee
Damage: Slam 1d6+5
Special Attacks/Actions: -
Abilities: Str 20, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Construct traits, fast healing 1, find master, spell storing
* Because its a familiar, a gauntlet guardian has the same base attack bonus as its master.
Feats: -
Skills: -
Advancement: 5-8 HD (Small); 9-12 HD (Medium)
Climate/Terrain: Any
Organization: Solitary
Treasure: None

Source: Compete Warrior

Combat

Gauntlet guardians aren't exactly subtle. They simply move adjacent to their foes and start pummeling with their immense fists.

Find Master (Su): No matter the distance, as long as it is on the same plane, a gauntlet guardian can find its master.

Spell Storing (Sp): A gauntlet guardian can store one spell of 2nd level or lower that is cast into it by another creature. It uses this spell when commanded or when a predetermined situation arises. Once this spell is used, it can store another spell (or the same spell).