Gravetouched Ghoul* (CR 7)
AC: 23, (+4 Dex, +4 Wis, +2 bracers, +1 monk, +2 natural), touch 19, flat-footed 19
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis
Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Organization: Solitary or group (2-5)
Diet Dependent: All gravetouched ghouls are diet dependent upon flesh.
Evasion (Ex): If this gravetouched ghoul monk is exposed to any effect that normally allows it to attempt a Reflex saving throw for half damage, it takes no damage with a successful saving throw.
Ghoul Fever (Su): Disease-bite, Fortitude DC 13, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by this gravetouched ghoul monk's bite or claw must make a DC 13 Fortitude save or become paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Purity of Body (Ex): Immune to all normal diseases. Magical and supernatural diseases still affect it.
Slow Fall (Ex): A gravetouched ghoul monk within arm's reach of a wall can use it to slow its descent while falling. It rakes damage as if the fall were 30 feet shorter than it actually is.
Still Mind (Ex): +2 bonus on saves against spells and effects of the enchantment school.
Possessions: Bracers of armor +2, potion of bull's strength (2), silver necklace (900 gp), 5 pp.
This creature attacks with surprise, attempting to grapple a target and drag it away from its allies before they can react.
A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.