Gravehound (CR 3)
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., scent, and Listen +10
Languages: No language
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Hit Dice: 4d12 (26 hp)
Fort +1, Ref +3, Will +7
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d6+4 plus stun
Special Attacks/Actions: Stunning strike
Abilities: Str 17, Dex 14, Con -, Int 4, Wis 17, Cha 19
Special Qualities: +2 turn resistance, undead traits
Feats: Improved Initiative; Weapon Focus (bite)
Skills: Listen +10
Advancement: 5-6 HD (Medium), 7-12 HD (Large)
Organization: Solitary, gang (2-5 plus 50% chance for 1 leader with 8 HD), or pack (5-10 plus 1-2 leaders with 8 HD)
This canine creature moves with a predatory grace belied by its rotting, fleshy body. Patches of shaggy hair grow over much of its body, between areas where the flesh has sloughed off because of rot or from the hapless attempts of prey to beat back the hound's attack.
Canines who live not, but are not dead, gravehounds hunger for flesh enough to sate their never-ending appetites.
A gravehound resembles a decomposing canine of exceptional size. It bounds and dashes, thrusting its toothy muzzle forward, always sniffing for fresh prey or decomposing flesh - a gravehound is not particular about what it eats.
Gravehounds sometimes rise from the corpses of wild dogs who have scavenged the bodies of humanoids that were improperly buried; the site of a mass grave is one of the gravehounds' favorite feeding grounds.
Gravehounds do not speak or understand any language - they just eat.