Gorgimera (CR 8)

Large Magical Beast
Alignment: Usually neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +9


AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 10d10+40 (85 hp)
Fort +11, Ref +8, Will +4
Speed: 40 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +10; Grapple +18
Attack: Bite +13 melee
Full Attack: Bite +13 melee and bite +11 melee and butt +11 melee and 2 claws +11 melee
Damage: Bite 2d6+4 and bite 1d8+1, claws 1d6+2, butt 1d8+4
Special Attacks/Actions: Breath weapon
Abilities: Str 19, Dex 13, Con 19, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness, Hover, Multiattack, Power Attack
Skills: Hide +2, Listen +9, and Spot +9
Advancement: 11-14 HD (Large); 15-30 HD (Huge)
Climate/Terrain: Temperate hills and mountains
Organization: Solitary or pair
Treasure: Standard

Source:

Combat

A gorgimera prefers to attack from ambush. It usually attacks by biting with its lion head and dragon head, butting with its gorgon head, and slashing with its front leonine paws. In lieu of biting, the dragon head and gorgon head can loose their respective breath weapons.

Breath Weapon (Su): A gorgimera has two breath weapons, each of which can be used independently of the other (thus it can breathe twice in a given round as a standard action).

Dragon: A gorgimera's dragon head breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a gorgimera's breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 19 Reflex save for half damage. The save DC is Constitution-based.

To determine a gorgimera's head color and breath weapon randomly, roll 1d10 and consult the table below.

Gorgon: A gorgimera's gorgon head breath weapon is usable once every 1d4 rounds (no more than twice per day), turns a creature to stone permanently, and allows a DC 19 Fortitude save to avoid. The save DC is Constitution-based. The breath weapon is a 30-foot cone.

1d10Head ColorBreath Weapon
1-2Black40-foot line of acid
3-4Blue40-foot line of lightning
5-6Green20-foot cone of gas (acid)
7-8Red20-foot cone of fire
9-10White20-foot cone of cold

Skills: The gorgimera's three heads grant it a +2 racial bonus on Listen and Spot checks.

The Gorgimera originally appeared in the First Edition module S4 Lost Caverns of Tsojcanth (© TSR/ Wizards of the Coast, 1982) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983)