Goose (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +6, and Spot +6
AC: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Hit Dice: 1d8+2 (6 hp)
Fort +2, Ref +5, Will +0
Speed: 10 ft., fly 50 ft. (good)
Space: 5 ft./5 ft.
Base Attack +0; Grapple +0
Attack: Wing +3 melee; or bill +2 melee
Full Attack: 2 wings +3 melee, bill +2 melee
Damage: Wing 1, bill 1d2
Special Attacks/Actions: Wing buffet
Abilities: Str 10, Dex 16, Con 14, Int 2, Wis 11, Cha 10
Feats: Weapon Finesse
Skills: Listen +6, Spot +6, and Swim +6
Advancement: 2-3 HD (Medium-Size)
Climate/Terrain: Cold and Temperate marsh and aquatic
Organization: Solitary or flock (2-16)
The domesticated goose is frequently white or gray, while the wild goose may be a mottled gray with red legs and feet or gray brown with black necks and black legs and feet.
Domestication has robbed the domestic goose of its ability to fly more than a few feet, but the wild goose is a strong migratory flier, frequently flying hundreds of miles to seasonal feeding and nesting grounds.
Geese are extremely territorial and are the masters of the strategy that the best defense is a good offense --and ever on the lookout for provocation, they are easily affronted - stretching out their necks and honking wildly at the provocateur. If threats and wing flapping don't deter the threatener, they will bite.