Golem, Stained Glass (CR 5)
Alignment: Always neutral
Languages: Cannot speak
AC: 15 (+5 natural), touch 10, flat-footed 15
Hit Dice: 12d10+20 (86 hp); DR: 10/adamantine
Fort +4, Ref +4, Will +5
Speed: 30 ft. (cannot run)
Space: 5 ft./5 ft.
Base Attack +9; Grapple +10
Attack: 2 rakes +10 melee
Full Attack: 2 rakes +10 melee
Damage: Rake 1d8+1/19-20
Abilities: Str 13, Dex 10, Con -, Int 4, Wis 13, Cha 7
Special Qualities: Construct traits, fast healing 5, keen, magic immunity
Feats: Blind-fight; Cleave; Great Cleave; Power Attack; Skill Focus (hide)
Skills: Hide +18*
Advancement: 13-24 HD (Medium-size); 25-36 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or crew (3-5)
Monster Manual II
Golems are tenacious in combat and prodigiously strong as well. Being mindless, they do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactic. They are emotionless in combat and cannot be easily provoked.
A golem's creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, the golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple program to govern its actions in his or her absence, such as "Remain in an area and attack all creatures that enter" (or only a specific type of creature), "Ring a gong and attack," or the like.
Since golems do not need to breathe and are immune to most forms of energy, they can press an attack against an opponent almost anywhere, from the bottom of the sea to the frigid top of the tallest mountain.
Stained glass golems attack by slashing with their 'arms' which are as sharp as broken glass.
Keen (Su): A stained glass golem's rake attack threatens a critical hit on a natural attack roll of 19-20.
Magic immunity (Ex): A stained glass golem is immune to all spells, spell-like abilities, and supernatural effects except as follows: A shatter spell affects it normally. A mending spell heals 2d6 points of damage the golem has taken. Sonic attacks affect it normally.
Skills: A stained glass golem receives a +20 competence bonus on Hide checks when standing motionless in a window frame.