Goblin, Forestkith (Warrior) (CR 1/2)
Small Humanoid (Goblinoid)
Alignment: Usually chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft.
AC: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +2, Will +0
Speed: 30 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +3 melee or masterwork net +5 ranged
Full Attack: Bite +3 melee or masterwork net +5 ranged
Damage: Bite 1d4+1, masterwork net (see text)
Special Attacks/Actions: Discordant frenzy
Abilities: Str 12, Dex 15, Con 11, Int 6, Wis 10, Cha 9
Special Qualities: light sensitivity, tree shape, 1st-level Warrior
Feats: Improved Grapple
Skills: Climb +9, Craft (weaving) +0*, Hide +6*, Jump +5, and Move Silently +2*
Advancement: By character class
Climate/Terrain: Temperate forests
Organization: Solitary (outcast), family (3-6), pack (6-16 plus one 3rd-level barbarian kith leader), or troop (14-34 plus three 3rd-level barbarian kith leaders and one 5th-level druid kith elder)
Treasure: No coins, no goods, standard items plus masterwork net
Monster Manual III
Discordant Frenzy (Ex): When melee ensues, forestkith goblins go into a frenzy, jumping about chaotically and screaming loudly. Creatures with 2 HD or fewer within 30 feet of at least three attacking forestkith goblins become shaken for 1d4 rounds unless they succeed on a DC 9 Will save. A creature that resists the effect cannot be affected by it for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Light Sensitivity (Ex): Forestkith goblins are dazzled in bright sunlight or within the radius of a daylight spell.
Tree Shape (Su): A forestkith goblin can change form into a small tree, shrub, or limb, equivalent to the tree shape spell as cast by a 12th-level druid. A forestkith goblin typically uses this ability at or near daybreak as a form of camouflage, due to its dislike for daylight.
A goblin cannot dismiss this effect, but it ends automatically at sunset or if the goblin takes damage.
Skills: Forestkith goblins have a +2 racial bonus on Jump checks. A forestkith goblin also has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. *A forestkith goblin gains a +4 racial bonus on Hide checks and Move Silently checks in forested areas, and it gains a +4 racial bonus on Craft (weaving) checks to create nets.
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.