Goat, Mountain (CR 1/2)
Alignment: Always neutral
Initiative: +0; Senses: scent, Listen +5, and Spot +5
AC: 12 (+2 natural), touch 10, flat-footed 12
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +3, Will +0
Speed: 30 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Butt +0 melee, bite +1 melee
Full Attack: Butt +0 melee, bite +1 melee
Damage: Butt 1d4, bite 1d4
Special Attacks/Actions: Charge 4d4
Abilities: Str 11, Dex 11, Con 12, Int 1, Wis 11, Cha 4
Skills: Balance +4, Climp +10, Listen +5, and Spot +5
Climate/Terrain: Temperate and cold mountains
Organization: Solitary or flock (10-80)
Mountain goats are renowned for their sure-footedness in rocky terrain.
Both male and female mountain goats have beards, short tails, and long black horns, 15-28 cm in length, which contain yearly growth rings. They are protected from the elements by their woolly white double coats. The fine, dense wool of their undercoats is covered by an outer layer of longer, hollow hairs. In spring, mountain goats moult by rubbing against rocks and trees, with the adult billies (males) shedding their extra wool first and the pregnant nannies (females) shedding last. In the winter, their coats help them to withstand temperatures as low as -50°F and winds of up to 100 mph.
A billy stands about 3 ft at the shoulder to the waist. Male goats also have longer horns and a longer beard than nannies. Mountain goats typically weigh between 100-300 lb; females are usually 10-30% lighter than males.
The mountain goat's feet are well-suited for climbing steep, rocky slopes, sometimes with pitches of 60 degrees or more, with inner pads that provide traction and cloven hooves that can be spread apart as needed. Also, the tip of their feet have dewclaws that are sharp to keep them from slipping.
Charge (Ex): A goat typically begins a battle by lowering its head and charging at its opponent. In addition to the normal benefits and hazards of a charge, this allows it to make a single butt attack that deals 4d4 points of damage.
Mountain Goats have a +4 racial bonus to Balance checks and a +10 racial bonus to Climb checks.