Gibbering Orb (CR 27)

Huge Aberration
Alignment: Usually chaotic evil
Initiative: +20 (+12 Dex, +8 Superior Initiative); Senses: All-around vision, Listen +37, and Spot +37
Languages: All language (incoherent and maddening)


AC: 48 (+12 Dex, -2 size, +16 natural armor, +12 insight) touch 32, flat-footed 36
Hit Dice: 27d8+216+3 (340 hp); DR: 10/epic
Fort +23, Ref +23, Will +24
Speed: 5 ft, fly 20 ft. (good)
Space: 20 ft. by 20 ft./10 ft.
Base Attack +20; Grapple +39
Attack: 24 eye rays +31 ranged touch, 12 bites +28 melee
Full Attack: 24 eye rays +31 ranged touch, 12 bites +28 melee
Damage: Bite 2d8+5/l9-20
Special Attacks/Actions: Gibbering, improved grab, swallow mole, eye rays, spell-like abilities
Abilities: Str 32, Dex 35, Con 27, Int 40, Wis 24, Cha 22
Special Qualities: flight, amorphous, SR 37
Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Spellcraft), Skill Focus (Spot), Toughness, Weapon Focus (eye ray), Weapon Focus (bite); Epic Feats: Epic Fortitude, Improved Combat Casting, Polyglot, Superior Initiative
Skills: Concentration +38, Escape Artist +42, Hide +34, Jump -4, Knowledge (arcana) +37, Listen +37, Move Silently +34, Search +37, Speak Language (any five), and Spot +37
Advancement: 27-54 HD (Huge); 55-108 HD (Gargantuan)
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: Standard

Source: Epic Level Handbook

Combat

The gibbering orb has the ability to bite its foes by extending a pseudopod, with one of its mouths protruding prominently from the end, outward from its body, striking with alarming speed. The orb can extend four of these at any one foe, or a total of twelve in any given round. At the same time, the legions of eyes have the ability to cast a host of spells at a rapid rate and to great effect.

Gibbering (Su): The cacophony of speech emanating from the scores of mouths that make up the orb forces all within 60 feet of the creature to succeed at a Will save each round (DC 40) or suffer the effects of an insanity spell.

Improved Grab (Ex): To use this ability, the gibbering orb must hit with a bite attack. If it gets a hold, the orb automatically deals bite damage and can attempt to swallow whole.

Swallow Whole (Ex): A gibbering orb can attempt to swallow a Large or smaller opponent by making a successful grapple check. Once inside, the opponent takes 4d8 points of constriction damage plus 3dl0 points of acid damage per round. A swallowed creature can cut its way out by using claws or a light slashing weapon to deal 20 points of damage in a single blow (AC 16, DR 25/+6 still applies). Once the creature exits, the fluid-like body structure of the orb closes the wound; other swallowed opponents must cut their own way out. When a creature dies by being swallowed whole (or when a creature killed by the gibbering orb in some other fashion is eaten by it), the gibbering orb absorbs the creature's known spells, prepared spells, and spell-like abilities. The orb can use any two of those abilities per round as a free action. Each originates from an eye that is not producing an eye ray (see below) that round. Stolen spells and spell-like abilities are lost after 24 hours.

Eye Rays (Su): Two dozen of the eyes can each produce a magical ray each round, with each eye emulating a spell from among the list of spells below as if cast by a 27th-level caster. The save DCs, where applicable, are 16 + spell level. A gibbering orb has no directional limitations on where it can point its eye rays, because the eyes orbiting around the body drift and float wherever needed. However, a gibbering ing orb can never aim more than five rays at any single target, due to limitations of aiming. All rays have a range of 150 feet. Each of these effects functions as a ray regardless of the normal parameters of the spell it resembles. That is, each is usable against a single target and requires a ranged touch attack. The eye rays are: cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispelling, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistable dance, polymorph any object, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis.

Spell-Like Abilities: At will - Two stolen spell spell-like abilities per round. Caster level 27th, save DC 16 + spell level.

All-Around Vision (Ex): The gibbering orb's many eyes give it a +4 racial bonus on Spot and Search checks.

Flight (Ex): The gibbering orb's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a action, at a speed of 20 feet. This buoyancy also grants permanent feather fall effect with personal range.

Amorphous (Ex): A gibbering orb is not subject to critical hits. It has no clear front or back, so it cannot be flanked.