Giant Tick, Lesser (CR 2)

Small Vermin
Alignment: Always Neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft.


AC: 16 (+3 Dex, +1 size, +2 natural), touch 14, flat-footed 13
Hit Dice: 3d8 (13 hp)
Fort +3, Ref +4, Will -4
Speed: 10 ft., climb 10 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d4-1 plus attach
Special Attacks/Actions: Attach, Blood drain, disease
Abilities: Str 8, Dex 17, Con 10, Int -, Wis 1, Cha 1
Special Qualities: Vermin traits
Feats: Weapon Finesse; Weapon Focus (bite)
Skills: Hide +9
Advancement: 4 HD (Small, 5-6 HD (Medium)
Climate/Terrain: Temperate forest; underground
Organization: Solitary, colony (10-15)
Treasure: None

Source: Dragon #321

Giant ticks are huge forms of the common bloodsucking insect.