Giant Tick, Greater (CR 2)

Small Vermin
Alignment: Neutral
Initiative: +7 (+3 Dex, Improved Initiative); Senses: darkvision 60 ft.


AC: 17 (+3 Dex, +1 size, +3 natural), touch 14, flat-footed 14
Hit Dice: 4d8 (18 hp)
Fort +4, Ref +7, Will +4
Speed: 5 ft.
Space: 3 ft./5 ft.
Base Attack +3; Grapple -6
Attack: Bite +4
Full Attack: Bite +4
Damage: Bite 1d4
Special Attacks/Actions: Blood drain, disease
Abilities: Str 10, Dex 16, Con 10, Int -, Wis -, Cha 3
Special Qualities: Vermin traits
Feats: -
Skills: Hide +5 and Jump +5
Advancement: -
Climate/Terrain: Any forest; underground
Organization: Swarm (3-12)
Treasure: None

Source: Converted

Giant ticks are huge forms of the common bloodsucking insect.