Giant Fly Maggot (CR 1/1)
Alignment: Always neutral
Initiative: +1; Senses: darkvision (60-foot range), Listen +4, and Spot +4
AC: 15 (+4 size, +1 Dex), touch 15, flat-footed 14
Hit Dice: 1/4 d8 (1 hp)
Fort +2, Ref +1, Will +2
Speed: 5 ft., burrow 5 ft., climb 5 ft.
Space: 1 ft. by 1 ft./0 ft.
Base Attack -; Grapple +
Abilities: Str 1, Dex 12, Con 11, Int -, Wis 14, Cha 2
Special Qualities: Vermin traits
Skills: Climb +13, Hide +21, Listen +4, Move Silently +4, and Spot +4
Climate/Terrain: Any land and underground
Organization: Solitary or swarm (150-200)
Wiggling maggots have no form of attack, but they possess vermin traits.
Skills: Wiggling maggots receive a +4 racial bonus on Hide checks. Both giant flies and wiggling maggots use their Dexterity modifiers instead of their Strength modifiers for Climb checks.
Wiggling maggots are actually those Giant Fly maggots that have gone through the third molting phase of the larval stage.) Those maggots that aren't acting as familiars then pupate for about 3 days before the adult form, the fly, emerges from the puparium. If a maggot is serving as a familiar, the maggot enters the pupa phase very briefly and immediately changes into its adult form. Giant flies eat various forms of decaying organic matter by ingesting then regurgitating it.