Giant Beetle, Fire (CR 1/3)

Small Vermin
Alignment: Always Neutral
Initiative: +0; Senses: darkvision 60 ft.


AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -4
Attack: Bite +1 melee
Full Attack: Bite +1 melee
Damage: Bite 2d4
Special Attacks/Actions: -
Abilities: Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7
Special Qualities: vermin
Feats: -
Skills: -
Advancement: 2-3 HD (Small)
Climate/Terrain: Warm plains
Organization: Cluster (2-5) or swarm (6-11)
Treasure: None

Source: Monster Manual

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a toughly circular area with a 10-foot radius.

Giant fire beetles are about 2 feet long.