Giant, Frost, Mauler (CR 11)
Large Giant (Cold)
Alignment: Often chaotic evil
Initiative: +5; Senses: low-light vision and Spot +13
AC: 23 (-1 size, +1 Dex, +9 natural, +4 chain shirt), touch 10, flat-footed 22
Hit Dice: 14d8+98 plus 2d12+14 (193 hp, 225 hp when raging)
Fort +19, Ref +5, Will +7
Speed: 50 ft.
Space: 10 ft./10 ft.
Base Attack +12; Grapple +31
Attack: Slam +22 melee or rock +12 ranged
Full Attack: 2 slams +22 melee or rock +12 ranged
Damage: Slams 1d4+11, rock 2d6+11
Special Attacks/Actions: Rage, rock throwing
Abilities: Str 32, Dex 13, Con 24, Int 10, Wis 16, Cha 8
Special Qualities: Fast movement, immunity to cold, rock catching, uncanny dodge, vulnerability to fire
Feats: Awesome Blow; Improved Bull Rush; Improved Grapple; Improved Initiative; Improved Unarmed Strike; Power Attack
Skills: Climb +15, Craft (armorsmithing) +6, Intimidate +13, Jump +19, and Spot +13
Advancement: By character class
Climate/Terrain: Cold mountains
Organization: Solitary, pair, gang (3-5), or raiding party (1-2 plus 6-9 frost giants plus 2-4 winter wolves plus 2-5 ogres)
The frost giant mauler lives for the opportunity to get his hands on his foes. He is an expert grappler, and looks for any opportunity to leap on a solitary foe and wrestle him or her to the ground. Even the mightiest knight or wizard can be rendered helpless in the crushing grasp of a mauler, slowly broken by the giant's terrible strength.
A mauler fighting alone against multiple foes uses his Awesome Blow and Improved Bull Rush feats to get at least a couple of enemies out of the way before resorting to his deadly grapple.
Rage (Ex): Once per day, this frost giant mauler can enter a state of fierce rage that lasts 12 rounds. The following changes are in effect as long as he rages: AC 21 (touch 8, flat-footed 20); hp increase by 32; Grp +33; Ark +24 melee (1d4+13, slam) or +12 ranged (2d6+13, rock); Full Ark +24 melee (1d4+13, 2 slams) or +12 ranged (2d6+13, rock); SV Fort +21, Ref +5, Will +9; Str 36, Con 28. At the end of his rage, the mauler is fatigued for the remainder of the encounter.
Rock Throwing (Ex): The range increment is 120 feet for a frost giant's thrown rocks.
Uncanny Dodge (Ex): A frost giant mauler retains his Dexterity bonus to Armor Class even if he is caught flat-footed or struck by an invisible attacker.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.