Giant, Craa'ghoran (CR 10)

Huge Giant (Earth)
Alignment: Usually neutral eil
Initiative: +0(Dex); Senses: darkvision 60 ft., low-light vision, tremorsense 60 ft., Listen +11, and Spot +11
Languages: Giant, Terran


AC: 24 (-2 size, +0 Dex, +16 natural), touch 8, flat-footed 24
Hit Dice: 15d8+90 (157 hp); DR: 5/-
Fort +15, Ref +5, Will +8
Speed: 40 ft.; earth glide
Space: 15 ft./15 ft.
Base Attack +11; Grapple +29
Attack: 2 claws +20 each melee (3d8+10); rock +9 melee (2d8+10)
Special Attacks/Actions:
Attack Options: Awesome Blow, Cleave, Power Attack, rend 4d8+15
Abilities: Str 31, Dex 10, Con 23, Int 12, Wis 13, Cha 8
Special Abilities: Spell-Like Abilities (CL 15th): 3/day - spike stones (DC 13), wall of stone
Special Qualities:
Feats: Awesome Blow, Cleave, Improved Natural Attack (claw), Iron Will, Power Attack, Weapon Focus (claw),
Skills: Craft (stoneworking) +15, Jump +14, Knowledge (nature) +13, Listen +11, Spot +11, and Survival +11 (+13 in aboveground natural environments)
Advancement: by character class; Favored class: expert
Climate/Terrain: any mountains or stony terrain
Organization: Solitary with slaves or clan with slaves
Treasure/Possessions: standard

Source: Monster Manual IV

Earth Glide (Ex): A craa'ghoran giant can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence.

Rend (Ex): If a craa'ghoran giant hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 4d8+15 points of damage.

Earth Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.