Ghaunadan (CR 5)
Medium Aberration (Shapechanger)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: blindsight
Languages: Abyssal and Undercommon
AC: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Hit Dice: 5d8+8 (30 hp); DR: 5/piercing or slashing
Fort +2, Ref +3, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +4
Attack: 2 pseudopods +4 melee; or longsword +4 melee
Full Attack: 2 pseudopods +4 melee; or longsword +4 melee
Damage: Pseudopod 1d6+1 plus paralysis (1d4+1 rnds); longsword 1d8+1
Special Attacks/Actions: Paralysis, charming gaze
Abilities: Str 13, Dex 14, Con 13, Int 13, Wis 12, Cha 16
Special Qualities: Disarm, immunities
Feats: Improved Initiative; Toughness
Skills: Bluff +9, Diplomacy +11, Disguise +9, Hide +8, and Intimidate +5
In ooze form, a ghaunadan lashes out with two pseudopods, dealing bludgeoning damage and coating its victim with paralytic slime. In humanoid form, the creature prefers to use weapons, but it can use a move-equivalent action to form its hands into pseudopods and then attack normally.
Paralysis (Ex): The attack of a ghaunadan in ooze form can paralyze its opponent. The victim must make a Fortitude save (DC 13) or be paralyzed for 2d6x10 minutes.
Charming Gaze (Su): In humanoid form, a ghaunadan has a gaze attack: Characters who meet the ghaunadan's gaze must make a Will save (DC 15). Those who fail this saving throw regard the ghaunadan as if its Charisma were 2d4 points higher This ability is useless in combat, but allows the ghaunadan to make excellent use of its Charisma-based skills (Bluff, Diplomacy, and Disguise). The effect lasts as long as the ghaunadan is in sight and remains in humanoid form.
Resist Blunt Weapons (Ex): A ghaunadan's semi-liquid body takes only half damage from bludgeoning weapons.
Disarm (Ex): In its ooze form, a ghaunadan can forego all attacks in a round and choose to mold itself around an opponent's weapon; when a successful attack hits the ghaunadan, the weapon sinks into its mass, but the ghaunadan then firms its skin around the weapon, trapping it. A character can make a Strength check (DC 20) to free the weapon.
Blindsight (Ex): As an ooze-like creature, a ghaunadan has no eyes, but its whole body acts as a sensory organ, allowing it to perceive its environment out to a range of 60 feet.
Immunities (Ex): Ghaunadans share many of the immunities of oozes, though they do have minds and Intelligence scores. They are immune to poison, sleep, paralysis, stunning, and polymorphing. They are not subject to critical hits, and cannot be flanked. These immunities apply in both humanoid and ooze form.
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.