Ghastly Hill Giant* (CR 9)
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: Listen +5 and Spot +6
AC: 19 (-1 size, +1 Dex, +9 natural ) touch 10, flat-footed 18
Hit Dice: 12d12 (78 hp)
Fort +8, Ref +5, Will +6
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +18
Attack: Huge Greatclub +14 melee or bite +13 melee
Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
Damage: Greatclub 2d6+11, bite 2d6+8 and paralysis, claw 1d6+4 and paralysis, rock 2d6+8
Special Attacks/Actions: Create spawn, paralysis, rock throwing, stench
Abilities: Str 27, Dex 12, Con -, Int 8, Wis 14, Cha 17
Special Qualities: Rock catching, turn resistance
Feats: Cleave; Improved Bull Rush; Improved Sunder; Power Attack; Weapon Focus (greatclub)
Skills: Climb +8, Jump +8, Listen +5, and Spot +6
Advancement: By character class
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Dragon Compendium Vol. 1
Ghastly hill giants can appall even the most stalwart adventurers. Their formidable strength and size are impressive in their living brethren. As undead they combine this strength with paralyzing claw attacks and a sickening stench and undead immunities making them quite deadly. Ghastly hill giants speak Giant.
This is a sample creature derived from a Template.