Genasi, Earth (CR 1/2)
Medium Outsider (Native)
Alignment: Often neutral
AC: 16 (+2 natural, +4 chain shirt), touch 10, flat-footed 16
Hit Dice: 1d8+5 (9 hp)
Fort +4, Ref +0, Will -2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Greatclub +3 melee
Full Attack: Greatclub +3 melee
Damage: Greatclub 1d10+2
Special Attacks/Actions: Merge with stone, earth resistance
Abilities: Str 15, Dex 11, Con 14, Int 10, Wis 7, Cha 6
Skills: Climb +4 and Craft (blacksmithing) +4
Advancement: By character class
Climate/Terrain: Any land
Merge with Stone (Sp): One per day, an earth genasi can cast pass without trace as a 5th-level druid.
Earth Resistance (Ex): Earth genasi gain a +1 bonus on all saving throws against earth spells and effects. This bonus increases by +1 for every five additional levels the genasi attains.
The favored class of all genasi is fighter, though many clerics, wizards, and sorcerers are found among them. Genasi clerics always have access to their own elemental domain (Air, Earth, Fire, or Water), as well as one other domain of their choice.
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.