Gas Spore (CR 3)
Alignment: Always neutral
Initiative: -3 (Dex); Senses: all-around vision, low-light vision, and Spot +4
AC: 6 (-1 size, -3 Dex), touch 6, flat-footed 6
Hit Dice: 10d8-30 (15 hp)
Fort +4, Ref +0, Will +3
Speed: 5 ft., fly 20 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +7; Grapple +14
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d6+4 and spores
Special Attacks/Actions: Death throes, infestation
Abilities: Str 16, Dex 4, Con 4, Int -, Wis 10, Cha 1
Special Qualities: beholder camouflage, flight
Skills: Disguise -5 (+15 imitating beholders), Search +4, and Spot +4
Climate/Terrain: Cold hills
Organization: Solitary, pair, or cluster (3-6)
Treasure: Spores; see text
Lords of Madness
A bulbous body floats toward you. It has a central, unblinking eye, and a large maw filled with daggerlike teeth. Smaller eyes, attached to wriggling stalks, sprout from the top of the orb-like body.
The gas spore is a highly specialized form of plant life originally created by ancient beholder mages. Since then, these prolific creatures have spread far and wide.
While a gas spore resembles a beholder in appearance, it is in fact a form of fungus. The creature is hollow, filled with a large volume of spores under terrific pressure.
A gas spore is typically about 8 feet across but weighs only 50 pounds.