Forlorn Husk (CR 4)
Medium Undead (-)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
AC: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Hit Dice: 3d12 (19 hp); DR: 5/magic
Fort +1, Ref +4, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +5
Attack: Claw +5 melee
Full Attack: 2 claws +5 melee and bite +3 melee
Damage: Claw 1d6+4, bite 1d4+2
Special Attacks/Actions: Create spawn, improved grab, water drain
Abilities: Str 18, Dex 17, Con -, Int 11, Wis 13, Cha 10
Special Qualities: drawn to water, fast healing 2, spider climb, undead traits
Feats: Alertness; Multiattack
Skills: Hide +6, Listen +6, Move Silently +6, and Spot +6
Advancement: By character class
Climate/Terrain: Warm deserts
Organization: Solitary or pair
Ragged, withered, and yammering with lunatic glee, this humanoid creature has eyes that seem to give off a green glow. Its smile is jagged with overlarge and pointed slabs of grinding bone, while its hands are heavy with yellowed, foul claws.
A forlorn husk sometimes results when a humanoid dies of thirst in the desert. Wild and savage, it roams the sands seeking the moisture it was denied in life. Equipped with sharp teeth and claws, a forlorn husk slaughters the living to drink the body fluids that quench its unholy thirst.
A forlorn husk appears mostly the same as it did in life, except that its skin takes on a parchmentlike quality, its teeth and fingernails develop wicked points, and its eyes gleam with a pale green luminescence.
A forlorn husk speaks Common, as well as any languages it spoke when alive.