Forestfolk (CR 3)

Small Fey (-)
Alignment: Always neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +5, and Spot +5
Languages: Forestfolk speak their own language


AC: 16 (+1 size, +3 Dex, +2 leather), touch 14, flat-footed 13
Hit Dice: 4d6+4 (18 hp)
Fort +2, Ref +7, Will +3
Speed: 20 ft., climb 20 ft., fly 10 ft. (average)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -4
Attack: Dagger +6 melee (1d3-2/19-20) or dart +6 ranged (1d3-2)
Full Attack: Dagger +6 melee (1d3-2/19-20) and bite +1 melee (1d4-2) or dart +6 ranged (1d3-2)
Damage: -
Special Attacks/Actions: Hunting cry
Abilities: Str 7, Dex 16, Con 13, Int 9, Wis 8, Cha 8
Special Qualities: Gliding, resistance to sonic 5
Feats: Alertness; Improved Initiative; Weapon Finesse [bonus feat]
Skills: Climb +6, Escape Artist +8, Hide +14*, Listen +5, Move Silently +10, Spot +5, Survival +6, and Use Rope +4 (+6 bindings)
Advancement: By character class
Climate/Terrain: Temperate forests
Organization: Solitary, pair, or clan (5-20)
Treasure: Standard

Source: Web