Fleshvigor Ghoul* (CR 2)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis
Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium)
Organization: Solitary, gang (2-4), or pack (7-12)
This feral creature is mostly humanoid, although its rotting flesh is flushed as if with fever and stretched tightly across its bones. The numerous teeth in its unusually large mouth are sharp like a carnivore's, and its burning eyes appear only marginally more red than its strange flushed skin.
This is a sample creature derived from a Template.