Ferret (CR 1/4)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: Spot +4
AC: 14 (+2 size, +2 Dex) touch 14, flat-footed 12
Hit Dice: 1/2d8 (2 hp)
Fort +2, Ref +4, Will +1
Speed: 20 ft., climb 20 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d3-4
Special Attacks/Actions: Attach, low-light vision, scent
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Feats: Weapon Finesse (bite)
Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, and Spot +4
Climate/Terrain: Any land
The ferret is a domesticated mammal with males being substantially larger than females. They typically have brown, black, white, or mixed fur, have an average length of 20 inches including a 5 inch tail, weigh about 1.5-4 pounds, and have a natural lifespan of 7 to 10 years.
The ferret is a very close relative of the polecat. They are used for hunting rabbits and are kept as pets.
Attach (Ex): If a ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached ferret loses its Dexterity bonus to AC and has an AC.
Scent (Ex): This ability allows a ferret to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skill Bonuses: A ferret receives a +8 species bonus on Balance checks and a +4 species bonus on Move Silently checks. It uses its Dexterity modifier for Climb checks.
Bonus Feat: A ferret gains the bonus feat Weapon Finesse (bite).