Eye Of Fear And Flame (CR 8)

Medium Undead
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: Listen +15 and Spot +14

AC: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Hit Dice: 12d12 (78 hp)
Fort +4, Ref +6, Will +11
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 1d4+3
Special Attacks/Actions: Eye of fear, eye of flame, spell-like abilities
Abilities: Str 17, Dex 14, Con -, Int 18, Wis 17, Cha 19
Special Qualities: Immunities, spell deflection, turn resistance +4, undead traits
Feats: Combat Casting; Corrupt Spell-Like Ability; Dodge; Empower Spell-like Ability; Combat Expertise; Improved Initiative; Mobility
Skills: Climb +8, Concentration +18, Hide +14, Knowledge (arcana) +14, Listen +15, Move Silently +14, and Spot +14
Advancement: 13-18 HD (Medium-size); 19-24 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: Gems (see below)

Source: Book of Vile Darkness

The eye of fear and flame is an undead creature created by the gods of chaos and evil to spread destruction and darkness. Through their malevolent divine power, they take the dead soul of a chaotic evil madman and give him an animated skeletal form with which to roam and do their will. Let loose among mortals, the eye of fear and flame commands all that it encounters to commit evil acts or be destroyed. For example, an eye of fear and flame might approach a lone couple in the woods and threaten that if the woman does not kill the man she is with immediately, it will kill them both. If she does kill him, the eye leaves her to her shock and misery. If she does not, the eye of fear and flame does its best to make good on its threat.

Draped in a ragged, hooded cloak, an eye of fear and flame is a skeletal figure with a gem set into each eye socket -- one red and one black. Each gem is worth 2,000 gp but has no magical qualities once the eye of fear and flame is destroyed. When it is first encountered, a hood obscures the creature's face. When it utilizes an eye power, it moves the hood away with a bony hand to reveal the eye.