Entomber (CR 5)
Alignment: Always lawful evil
Initiative: +0; Senses: darkvision 60 ft., Listen +8, and Spot +8
AC: 21 (+11 natural), touch 10, flat-footed 21
Hit Dice: 8d12 (52 hp); DR: 5/silver
Fort +4, Ref +4, Will +8
Speed: 30 ft., burrow 10 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Slam +10 melee
Full Attack: Slam +10 melee
Damage: Slam 1d6+9 plus entomb
Special Attacks/Actions: Entomb, exhume
Abilities: Str 23, Dex 10, Con -, Int 6, Wis 14, Cha 15
Special Qualities: undead traits
Feats: Alertness; Great Fortitude; Lightning Reflexes
Skills: Hide +7, Listen +8, Move Silently +7, and Spot +8
Advancement: 9-16 HD (Medium); 17-24 HD (Large)
Organization: Solitary, digger squad (2-4), or cemetery detail (6-10)
This shrunken and disfigured humanoid carcass moves under the power of its own animation, though the details of its shape are blurred beneath a coating of filth and grave dirt.
Entombers are undead animated by necromancers who prefer to leave the dirty work to their servants. The entombers are perfect for putting bodies in the ground, or bringing them our, depending on the needs of their masters. They usually inhabit cemeteries, catacombs, or other places where many corpses might be found. Unless specifically commanded otherwise, entombers treat all living creatures as subjects for their entombing power.
Entombers are filthy, streaked with dirt, and sometimes even bits of desiccated flesh (not their own), jewelry, and other small bits taken from the bodies they exhume or entomb. They stink of both carrion and embalming alchemical fluids. Closer scrutiny reveals their lips are sewn shut.
Most entombers are about 6 feet tall and weigh about 160 pounds.
Entombers understand Common, but their lips are sewn shut, so they cannot speak.