Elgonn (CR 7)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: blindsight 120 ft., darkvision 120 ft., low-light vision, scent, Listen +7, and Spot +7


AC: 17 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 16
Hit Dice: 9d8+36 (76 hp)
Fort +10, Ref +7, Will +5
Speed: 30 ft., swim 30 ft.
Space: 10 ft./5 ft.
Base Attack +6; Grapple +18
Attack: bite +13 melee and 2 claws +8 melee
Damage: bite 2d6+8 and 2 claws 1d6+4 and poison
Special Attacks/Actions: poison (DC 18, 1d6 Con/1d6 Con)
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 14, Cha 10
Special Qualities: resistance to poison (+4)
Feats: Flyby Attack, Improved Natural Attack (bite), Improved Natural Attack (claw), Track
Skills: Climb +9, Hide +8, Jump +12, Listen +7, Spot +7, Survival +3, and Swim +17
Advancement: 10-17 HD (Large), 18-25 HD (Huge)
Climate/Terrain: Underground
Organization: Solitary
Treasure: None

Source: Dragon #345

Combat

An elgonn prefers to snap its prey's neck with its fierce bite.

Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d6 Con. The save DC is Constitution-based.

Skills: Elgonn have a +4 racial bonus on Hide, Listen, and Spot checks. The Hide bonus increases to +8 in areas of natural stone with no vegetation.

Elgonn have a +4 racial bonus on Survival checks when tracking by scent.