Elemental, Primal Earth (CR 35)
AC: 49 (-8 size, -1 Dex, +48 natural) touch 1, flat-footed 49
Hit Dice: 64d8+820 (1,048 hp); DR: 10/-
Fort +60, Ref +33, Will +35
Speed: 20 ft., burrow 40 ft.
Space: 40 ft. by 40 ft./25 ft.
Base Attack +48; Grapple +80
Attack: Slam +57 melee
Damage: Slam 4d10+16/l9-20
Special Attacks/Actions: Earth mastery, push
Abilities: Str 43, Dex 8, Con 31, Int 8, Wis 13, Cha 13
Special Qualities: Elemental traits, SR 42, earth subtype
Feats: Alertness, Cleave, Combat Reflexes, Damage Reduction (x3), Devastating Critical (slam), Epic Weapon Focus (slam), Great Cleave, Improved Critical (slam), Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)
Skills: Jump +10, Listen +57, and Spot +48
Advancement: 97-288 HD (Colossal)
Climate/Terrain: Any land
Epic Level Handbook
Elemental Traits: Immune to poison, sleep, paralysis and stunning. Not subject to critical hits.
Primal earth elementals are as strong as the bones of the earth.
A primal earth elemental looks like a colossal stony humanoid. When summoned to the Material Plane (by a custom-crafted epic spell), it is made of whatever types of dirt, stones, precious metals, and gems it was conjured from. The elemental always has a cold, expressionless face with a mouth-like opening, and two eyes that sparkle like multifaceted gems. A primal earth elemental stands at least 70 feet tall and weighs in at 250,000 pounds or more.
Earth elementals speak Terran in a voice that sew like the rumbling of an earthquake.
Primal earth elementals enjoy battering objects (and foes) to dust.
Earth Mastery (Ex): An earth elemental gains a attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack opportunity. The combat modifiers given in earth mastery, above, also apply to the elemental's opposed Strength checks.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.