Eldritch Archer (CR 13)
Alignment: Always lawful evil
Initiative: +12 (+8 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +20, and Spot +20
AC: 26 (+8 Dex, +8 natural), touch 18, flat-footed 18
Hit Dice: 16d12 (104 hp); DR: 10/bludgeoning and good
Fort +5, Ref +13, Will +11
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +8; Grapple +12
Attack: Claw +12 melee or eldritch longbow +21 ranged
Full Attack: 2 claws +12 melee or eldritch longbow +21/+19/+14 ranged
Damage: claws 1d6+4, eldritch longbow 1d8+9/19-20
Special Attacks/Actions: Eldritch longbow, storm of arrows, vampiric arrows
Abilities: Str 18, Dex 27, Con -, Int 15, Wis 12, Cha 18
Special Qualities: SR 25, undead traits
Feats: Far Shot; Improved Initiative; Improved Natural Attack; Improved Precise Shot; Point Blank Shot; Precise Shot; Rapid Shot
Skills: Balance +29, Climb +23, Jump +25, Listen +20, Spot +20, and Tumble +29
Advancement: 17-48 HD (Medium)
Organization: Solitary or pack (4-10)
This creature looks like an animated humanoid skeleton, cold red light shining in its eyesockets and mouth. It wields an unnerving composite longbow crackling with black lightning.
An eldritch archer is a magically animated skeleton of an elven arcane archer that has been killed through exacting and foul unholy rituals. Several powerful osyluths are reputed to know the secrets of creating an eldritch archer, and they sometimes give favored mortal minions these secrets to aid in creating loyal guardians for particularly important sites.
Eldritch archers average about five feet tall and weigh about 60 pounds.