Dzalmus, Adult (CR 11)
Large Dragon (Air)
Alignment: Chaotic evil
Initiative: +0; Senses: darkvision 60 ft. and low-light vision
AC: 27 (-1 size, +18 natural), touch 9, flat-footed 27
Hit Dice: 19d12+76 (199 hp); DR: 5/ magic
Fort +11, Ref +15, Will +13
Speed: 60 ft., fly 200 ft. (poor)
Space: 10 ft./10 ft.
Base Attack +19; Grapple +28
Attack: 1 bite +14, 2 claws +9, 2 wings +9, 1 tail slap +9
Damage: 1 bite 2d6+5, 2 claws 1d8+2, 2 wings 1d6, 1 tail slap 1d8
Special Attacks/Actions: Breath weapon 6d8 (22)
Abilities: Str 21, Dex 10, Con 17, Int 20, Wis 19, Cha 16
Special Qualities: Camouflage, immunity to enchantment, pass without trace, fog cloud, slow, Frightful Presence DC22, SR 19
Feats: #Feats: 7
Skills: Skill points: 101
Advancement: 20-21 HD
Climate/Terrain: The Hordelands
Organization: Solitary (with humanoid companions)
Treasure: Double Standard
Breath Weapon (Su): A dzalmus has one type of breath weapon: a cone of vampiric life-draining gas. Every creature within the area of the gas must succeed on a Fortitude save or take 1 point of Constitution damage per age category of the dragon. The victim must then succeed on a second save at the same DC 1 minute later or take the same amount of damage. Any of the dzalmus's three heads may use this attack, but only one can breath per round. Once the dzalmus uses its breath weapon, none of the heads can do so again until 1d4 rounds later.
Spell-Like Abilities: At will - pass without trace, fog cloud, slow.
Skills: *A dzalmus gains a +10 on Hide checks in grassland environments.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).