Dwarf, Glacier, Warrior 1 (CR 1)

Medium Humanoid (Dwarf)
Alignment: Often lawful good
Initiative: +0; Senses: darkvision 60 ft. and Spot +0
Languages: Common, Dwarven


AC: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16
Hit Dice: 1d8+2 plus 3 (9 hp)
Fort +4, Ref +0, Will -1
Speed: 20 ft. in scale mail, base speed 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Dwarven waraxe +1 melee or light crossbow +1 ranged
Full Attack: Dwarven waraxe +1 melee or light crossbow +1 ranged
Damage: Dwarven waraxe 1d10+1/x3, light crossbow 1d8/19-20
Special Attacks/Actions: -
Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6
Special Qualities: glacier dwarf traits
Feats: Toughness
Skills: Climb -1, Intimidate +0, and Spot +0
Advancement: By class
Climate/Terrain: Cold mountains
Organization: Patrol (7-10 plus 2-5 2nd-level snow hunters and 1 leader of 3rd-6th level), or clan (30-80 plus 4-8 2nd-level snow hunters plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure: Standard

Source: Frostburn

Combat

Glacial dwarves are hardy fighters and often use their environment to their advantage.