Duodrone (Base Modron) (CR 1)

Small Outsider
Alignment: Always lawful neutral
Initiative: +0; Senses: darkvision 60 ft., Listen +5, and Spot +5


AC: 14 (+1 size, +3 natural), touch 11, flat-footed 14
Hit Dice: 2d8 (9 hp)
Fort +3, Ref +3, Will +2
Speed: 30 ft., fly 30 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -7
Attack: 2 claws +4 melee; or halfspear +4 melee
Full Attack: 2 claws +4 melee; or halfspear +4 melee
Damage: Claw 1d4+1; or halfspear 1d6+1
Special Attacks/Actions: -
Abilities: Str 12, Dex 11, Con 11, Int 6, Wis 8, Cha 9
Special Qualities: modron qualities, resistances
Feats: Alertness
Skills: Diplomacy +3, Listen +5, and Spot +5
Advancement: 3-6 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary, squad (1 plus 12 monodrones), pair (plus 24 monodrones), or company (3-12 plus 12 monodrones for each duodrone)
Treasure: None

Source: Converted

Resistances (Ex): Acid, cold, and fire resistance 10

Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.