Dungeonbred Chimera, Blue* (CR 7)
Medium Magical Beast
Alignment: Usually Chaotic Evil
Initiative: +2 (+2 Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +9, and Spot +9
AC: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Hit Dice: 9d10 (76 hp)
Fort +9 (+11 against disease and poison), Ref +8, Will +6
Speed: 30 ft., fly 50 ft. (average)
Space: 5 ft. by 5 ft.
Base Attack +9; Grapple +11
Attack: bite +11 and bite +11 and gore +11 and 2 claws +9 each
Damage: bite 2d6+2, bite 1d8+2, gore 1d8+2, claw 1d6+1
Special Attacks/Actions: breath weapon
Abilities: Str 15, Dex 15, Con 17, Int 4, Wis 13, Cha 10
Special Qualities: easy maintenance, hardy
Feats: Alertness, Endurance, Hover, Improved Natural Attack (bite), Improved Natural Attack (gore), Improved Natural Attack (claws), Iron Will, Multiattack
Skills: Hide +2*, Listen +9, and Spot +9
Climate/Terrain: Any dungeon
Organization: Solitary (speaks Draconic)
Breath Weapon (Su): 40-ft. line, once every 1d4 rounds, 3d8 points of electricity damage, Reflex DC 17 half.
Skills: * In underground environments, a dungeonbred blue chimera has a +4 racial bonus on Hide checks.