Drowned (CR 9)
Alignment: always chaotic evil
Initiative: +5; Senses: darkvision 60 ft., Spot +18, and listen +14
AC: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Hit Dice: 20d12+20 (150 hp)
Fort +6, Ref +9, Will +12
Speed: 30 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +10; Grapple +17
Attack: Slam +12 melee
Full Attack: 2 Slams +12 melee
Damage: Slam 1d8+12 (Includes adjustments for Power Attack feat)
Special Attacks/Actions: Drowning aura
Abilities: Str 25, Dex 13, Con -, Int 9, Wis 10, Cha 12
Special Qualities: fast healing 5, undead traits, unholy toughness
Feats: Alertness; Cleave; Great Cleave; Improved Initiative; Improved Natural Attack (slam); Lightning Reflexes; Power Attack
Skills: Hide +20, Move Silently +20, Spot +18, Swim +18, and listen +14
Advancement: By character class
Organization: Solitary or pair
Monster Manual III
This animated corpse is sopping wet, as if it just crawled from the water. The air around it is thick and cloying, exuding the essences of the corpse's watery grave.
The drowned lost their lives in the watery deep. The evidence of their gasping death always saturates their clothing and flesh, and fills the air around them.
Many drowned came to their current circumstances when their ships went down at sea with all hands. Others, more ancient, first arose when their island homes sank beneath the waves ages ago, drowning all.
A drowned stands between 5-1/2 and 6-1/2 feet tall and weighs between 120 and 210 pounds.
The drowned speak Common and Abyssal.