Drake, Mind (CR 10)
Alignment: Always neutral evil
Initiative: +5; Senses: darkvision 60 ft., low-light vision, Listen +25, and Spot +25
AC: 23 (+1 Dex, +12 natural), touch 11, flat-footed 22
Hit Dice: 16d12+64 (168 hp); DR: 10/magic
Fort +14, Ref +11, Will +14
Speed: 40 ft., fly 150 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +16; Grapple +20
Attack: Bite +20 melee
Full Attack: Bite +20 melee and 2 claws +15 melee and 2 wings +15 melee and tail slap +15 melee
Damage: Bite 1d8+4, claws 1d6+2, wings 1d6+2, tail slap 1d8+6
Special Attacks/Actions: Breath weapon, enslave, psionics
Abilities: Str 18, Dex 13, Con 19, Int 19, Wis 19, Cha 24
Special Qualities: immunities (paralysis, sleep), power resistance 17
Feats: Ability Focus (breath weapon); Ability Focus (enslave); Alertness; Dodge; Improved Initiative; Psychoanalyst
Skills: Bluff +26, Concentration +23, Diplomacy +30, Hide +20, Intimidate +9, Knowledge (psionics) +23, Listen +25, Move Silently +20, Search +23, Sense Motive +23, and Spot +25
Advancement: 17-32 HD (Medium); 33-48 HD (Large)
Treasure: Double standard
Breath Weapon (Su): The mind drake expels a 30-foot cone of gas that deals 2d4 points of temporary Charisma damage unless a Fortitude save (DC 24) is made. The mind drake can use its breath weapon every 1d4 rounds. The save DC is Constitution based.
Enslave (Sp): Three times a day, a mind drake can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 27 Will save or be affected as though by a dominate power (manifester level 16th). An enslaved creature obeys the mind drake's commands until freed by negate psionics, and it can attempt a new Will save every 24 hours to break free. The control is also broken if the mind drake dies or travels more than one mile from its slave. The save DC is Charisma-based.
Telepathy (Su): Mind dragons can communicate with any intelligent creature that can speak a language mentally.
Psionics (Sp): At will -- detect psionics; 3/day -- crisis of breath, detect thoughts, mindwipe; 1/day -- mind probe, ultrablast. Manifester level 16th; save DC 1d20+7 + power level.
Attack/Defense Modes: Mind thrust/mental barrier. A mind drake manifests powers and gains additional attack and defense modes as if it were a psion with Telepathy as its primary discipline.