Dragon Newt, Psionic (CR 1)
Small Magical Beast (Aquatic)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision and Spot +5
AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d10 (5 hp)
Fort +2, Ref +5, Will +1
Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -5
Attack: Bite +0 melee, or acid spit +5 ranged touch
Damage: Bite 1d4-2, acid spit +5 1d4 acid plus poison
Special Attacks/Actions: Acid spit, poison, psionics
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 12, Cha 8
Feats: Dodge; Point Blank Shot (B)
Skills: Hide +10, Move Silently +8, Spot +5, and Swim +7
Advancement: 2-3 HD (Medium)
Climate/Terrain: Temperate and warm marsh
Organization: Solitary, pair, or pack (3-7)
Spit (Ex): The dragon newt can spit acidic globules with a range increment of 10 feet. This is a ranged touch attack that deals 1d4 points of acid damage.
Poison (Ex): The dragon newt's skin and saliva are toxic (contact, Fortitude DC 10, initial and secondary damage 1d4 Str). Striking the dragon newt with an unarmed or natural attack subjects the attacker to the poison save. The save DC is Constitution-based.
Psionics (Sp): 3/day - burst, catfall, spider climb. These are manifested as a 1st-level psion.
Attack/Defense Modes (Sp): At will - ego whip/empty mind.
Skills: A dragon newt's coloration, natural agility, and keen senses give it a +3 racial bonus on Hide, Move Silently, and Spot checks.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.