Dragon Newt (CR 1)
Small Animal (Aquatic)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision and Spot +5
AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +5, Will +1
Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -6
Attack: Bite -1 melee , or acid spit +4 ranged touch
Damage: Bite 1d4-2, acid spit 1d4 acid plus poison
Special Attacks/Actions: Acid spit, poison
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 12, Cha 8
Feats: Dodge; Point Blank Shot (B)
Skills: Hide +10, Move Silently +8, Spot +5, and Swim +7
Advancement: 2-3 HD (Medium)
Climate/Terrain: Temperate and warm marsh
Organization: Solitary, pair, or pack (3-7)
A wild dragon newt attacks anything it considers food, which is anything Tiny or smaller. It spits at the target, then rushes forward to finish it off with its bite. If confronted by larger creatures, it usually spits once, then flees.
Spit (Ex): The dragon newt can spit acidic globules with a range increment of 10 feet. This is a ranged touch attack that deals 1d4 points of acid damage.
Poison (Ex): The dragon newt's skin and saliva are toxic (contact, Fortitude DC 10, initial and secondary damage 1d4 Str). Striking the dragon newt with an unarmed or natural attack subjects the attacker to the poison save. The save DC is Constitution-based.
Skills: A dragon newt's coloration, natural agility, and keen senses give it a +3 racial bonus on Hide, Move Silently, and Spot checks.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.