Dragon, Yellow Wyrmling (CR 3)
Tiny Dragon (Air and Water)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Hit Dice: 3d12+3 (22 hp)
Fort +4, Ref +5, Will +3
Speed: 20 ft., fly 150 ft.(good), burrow 20 ft., swim 80 ft.
Space: 2 1/2 ft./5 ft.
Base Attack +3; Grapple -7
Attack: 1 bite +3, 2 claws -2, 2 wings -2
Damage: 1 bite 1d4-2, 2 claws 1d3-1, 2 wings -
Special Attacks/Actions: Breath weapon 1d6 (12)
Abilities: Str 7, Dex 14, Con 13, Int 8, Wis 11, Cha 8
Special Qualities: Air mastery, water breathing, SR -
Feats: #Feats: 2
Skills: Skill points: 3
Advancement: 6-7 HD (medium)
Climate/Terrain: Temperate aquatic and coastal
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Dragon Compendium Vol. 1
Breath Weapon (Su): A yellow dragon has one type of breath weapon, a cone of scorching air and earth.
Fire Subtype (Ex): Fire immunity; double damage from cold except on a successful save.
Silence (Sp): The dragon can use this ability as the spell of the same name, a number of times per day equal to its age category.
Other Spell-like Abilities: 3/day - create/destroy water, improved invisibility, and wind wall; 1/day - wall of stone and enervation.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.