Dragon, White Very Young (CR 2)

Small Dragon (Cold)
Alignment: Always Chaotic Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Hit Dice: 6d12+6 (45 hp)
Fort +6, Ref +5, Will +5
Speed: 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +3
Attack: 1 Bite +8, 2 claws +3 melee; Breath +8 ranged
Damage: 1 bite 1d6+1, 2 claws 1d4+0, Breath weapon 4d6 (14)
Special Attacks/Actions: Breath weapon
Abilities: Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Special Qualities: Cold subtype, icewalking
Feats: #Feats: 3
Skills: Skill points: 1
Advancement: 7-8 HD (Small)
Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual

Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold (2d6 cold damage, Reflex save for half damage DC 14). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Cold Subtype

A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.