Dragon, White Juvenile (CR 5)
Medium Dragon (Cold)
Alignment: Always Chaotic Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 21 (+11 natural), touch 10, flat-footed 21
Hit Dice: 12d12+24 (102 hp)
Fort +10, Ref +8, Will +8
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +15
Attack: 1 Bite +15, 2 claws +10, 2 wings +10 melee; Breath +15 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 8d6 (18)
Special Attacks/Actions: Breath weapon
Abilities: Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
Special Qualities: Cold subtype, icewalking, Fog cloud
Feats: #Feats: 5
Skills: Skill points: 1
Advancement: 13-14 HD (Medium-size)
Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold (3d6 cold damage, Reflex save for half damage DC 16). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.