Dragon, Steel Adult (CR 8)
AC: 27 (-1 size, +18 natural), touch 9, flat-footed 27
Hit Dice: 19d12+57 (180 hp); DR: 5/magic
Fort +14, Ref +11, Will +15
Speed: 60 ft., fly 200 ft. (poor), swim 30 ft.
Space: 10 ft./10 ft.
Base Attack +19; Grapple +28
Attack: 1 bite +23, 2 claws +18, 2 wings +18, 1 tail slap +18, 1 crush +18
Damage: 1 bite 2d6+5, 2 claws 1d8+2, 2 wings 1d6, 1 tail slap 1d8, 1 crush -
Special Attacks/Actions: Breath weapon 6d6 (22)
Abilities: Str 21, Dex 10, Con 17, Int 20, Wis 19, Cha 16
Special Qualities: Polymorph, poison resistance, Minor arcane shield, Moderate arcane shield, Enthrall, Charm person, CL 11th, SR 26, Fear aura (DC 20)
Feats: #Feats: 7
Class Skills: Bluff, Craft, Disguise, Profession, and Skill points: 101
Advancement: 20-21 HD (Large)
Climate/Terrain: Any city (rarely any hill, plain, or forest)
Organization: Solitary (with humanoid companions)
Treasure/Possessions: Double standard
Dragons of Faerûn
Breath Weapon (Su): A steel dragon has two kinds of breath weapons: a line of acid and a cone of poisonous gas. Every creature within the area of the poisonous gas must succeed on a Fortitude save or take 1 point of Constitution damage per age category of the dragon. It must then succeed on a second save at the same DC 1 minute later or take the same amount of damage.
Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.
Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.
Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.
Spell-Like Abilities: 5/day -- polymorph; 1/day -- charm person, enthrall, mass charm, mass suggestion, suggestion.
Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).