Dragon, Silver Juvenile (CR 9)
Large Dragon (Air)
Alignment: Always Lawful Good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 24 (-1 size, +15 natural), touch 9, flat-footed 29
Hit Dice: 16d12+48 (152 hp)
Fort +13, Ref +10, Will +14
Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +16; Grapple +24
Attack: 1 Bite +19, 2 claws +14, 2 wings +14, 1 Tail Slap +14, 1 crush +14 melee; Breath +19 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 8d8 (21)
Special Attacks/Actions: Breath Weapon
Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18
Special Qualities: Feather fall, Cold and acid immunity, cloud-walking, polymorph self, CL 3. Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.
Feats: #Feats: 6
Skills: Skill points: 70 and plus Jump 16
Advancement: 17-18 HD (Large)
Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Alternate Form(Su): A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. A dragon can remain in its animal or humanoid form until it wishes to assume a new one or return to its natural form. A true seeing spell or ability reveals the creature's natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template.
Breath Weapon (Su): A silver dragon has two types of breath weapon, a cone of cold (8d8 damage, Reflex save for half DC 21) or a cone of paralyzing gas. Creatures within the latter must succeed at a Fortitude save (DC 21) or be paralyzed for 1d6 rounds plus 4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Cloudwalking (Su): The dragon can tread on clouds or fog as though ground. The ability functions continuously but can be negated or resumed at will.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).