Dragon, Shadow Young (CR 5)
Alignment: Always chaotic evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 24 (+13 natural), touch 11, flat-footed 24
Hit Dice: 10d12+10 (75 hp)
Fort +8, Ref +7, Will +10
Speed: 80 ft., fly 150 ft. (average)
Space: 5 ft./5 ft.
Base Attack +10; Grapple +7
Attack: 1 bite +12, 2 claws +7, 2 wings +7
Damage: 1 bite 1d8+1, 2 claws 1d6+0, 2 wings 1d4
Special Attacks/Actions: Breath weapon 1(DC 18)
Abilities: Str 13, Dex 10, Con 13, Int 16, Wis 16, Cha 17
Special Qualities: Energy drain immunity, Shadow blend, SR 15
Feats: #Feats: 4
Skills: Skill points: 36
Advancement: 11-12 HD (Large)
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A shadow dragons breath weapon is a cone of billowing, smoky shadows with an energy drain effect. Creatures within the cone gain 1 negative level: the saving throw to remove the negative level is 18. A successful Reflex save (DC 18) reduces the number of negative levels by half (round down).
Shadow Blend (Su): During any conditions other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.