Dragon, Shadow Wyrmling (CR 3)
Alignment: Always chaotic evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 19(+2 size, +7 natural), touch 12, flat-footed 19
Hit Dice: 4d12+4 (30 hp)
Fort +5, Ref +4, Will +6
Speed: 80 ft., fly 150 ft. (average)
Space: 2 1/2 ft./5 ft.
Base Attack +4; Grapple +4
Attack: 1 bite +6, 2 claws +1, 2 wings +1
Damage: 1 bite 1d4+0, 2 claws 1d3+0, 2 wings -
Special Attacks/Actions: Breath weapon 1(DC 14)
Abilities: Str 11, Dex 10, Con 13, Int 14, Wis 14, Cha 15
Special Qualities: Energy drain immunity, SR 12
Feats: #Feats: 2
Skills: Skill points: 14
Advancement: 5-6 HD (medium)
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A shadow dragons breath weapon is a cone of billowing, smoky shadows with an energy drain effect. Creatures within the cone gain 1 negative levels: the saving throw to remove the negative level is 14. A successful Reflex save (DC14) reduces the number of negative levels by half (round down).
Shadow Blend (Su): During any conditions other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.