Dragon, Sapphire Juvenile (CR 22)
Gargantuan Dragon (Earth)
Alignment: Always lawful neutral
Initiative: +6 (Dex); Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 44 (-4 size, +32 natural, +6 Dex), touch 12, flat-footed 38
Hit Dice: 35d12+280 (437 hp); DR: 20/magic
Fort +26, Ref +25, Will +25
Speed: 40 ft., fly 200 ft. (clumsy), burrow 15 ft., swim 10 ft.
Space: 20 ft./15 ft. (20 ft. with bite)
Base Attack +35; Grapple +59
Attack: 1 Bite +43, 2 claws +38, 2 wings +38, 1 Tail Slap +38, 1 crush +38, 1 Tail sweep +38 melee; Breath +43 ranged
Damage: 1 bite 4d6+12, 2 claws 2d8+6, 2 wings 2d6+6, 1 tail slap 2d8+18, 1 crush 4d6+18, 1 tail sweep 2d6+18, Breath weapon 22d4 (34)
Special Attacks/Actions: Breath Weapon 22d4 (34); fear (DC 33), SR 29
Abilities: Str 35, Dex 22, Con 27, Int 22, Wis 23, Cha 22
Special Qualities: Electricity immunity, spider climb, sense psychoportation, skate, stone shape, teleport, wall of stone
Feats: #Feats: 12
Skills: Skill points: 216
Advancement: 36-37 HD (Gargantuan)
Climate/Terrain: Inner Planes, underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Double Standard
Monster Manual II
Breath Weapon (Su): A sapphire dragon breathes a cone of nearly inaudible sonic energy. In addition to making a Reflex saving throw (DC 26) against sonic damage (14d4), each creature within the cone must succeed at a Will save (same DC) or become panicked for 1d4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Frightful Presence (Ex): A mature adult dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 210 feet are subject to the effect if they have fewer HD than the dragon (23 HD).
A potentially affected creature that succeeds at a Will save (DC25) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.