Dragon, Sand Young (CR 5)
Small Dragon (Earth)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 60 ft.
AC: 20 (+9 natural), touch 11, flat-footed 20
Hit Dice: 9d12+9 (67 hp)
Fort +8, Ref +5, Will +7
Speed: 30 ft., burrow 20 ft., fly 120 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +9; Grapple +11
Attack: 1 bite +11, 2 claws +6, 2 wings +6
Damage: 1 bite 1d8+2, 2 claws 1d6+1, 2 wings 1d4
Special Attacks/Actions: Breath weapon 4d4 (DC 15)
Abilities: Str 14, Dex 11, Con 13, Int 12, Wis 14, Cha 12
Special Qualities: Immunity to fire
Feats: #Feats: 4
Skills: Skill points: 15
Advancement: 10-11 HD
Climate/Terrain: Warm Deserts
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Double Standard
Breath Weapon (Su): A sand dragon has one type of breath weapon, a cone of grit similar to a flaywind.
Skills: Concentration, Hide, Intimidate, Listen, Move Silently, Sense Motive, Spot, and Survival are considered class skills for sand dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.